###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_AppInit App-implemented initial entry point for [SDL_MAIN_USE_CALLBACKS](SDL_MAIN_USE_CALLBACKS) apps. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_main.h) ## Syntax ```c SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]); ``` ## Function Parameters | | | | | ------- | ------------ | -------------------------------------------------------------------- | | void ** | **appstate** | a place where the app can optionally store a pointer for future use. | | int | **argc** | the standard ANSI C main's argc; number of elements in `argv`. | | char ** | **argv** | the standard ANSI C main's argv; array of command line arguments. | ## Return Value ([SDL_AppResult](SDL_AppResult)) Returns [SDL_APP_FAILURE](SDL_APP_FAILURE) to terminate with an error, [SDL_APP_SUCCESS](SDL_APP_SUCCESS) to terminate with success, [SDL_APP_CONTINUE](SDL_APP_CONTINUE) to continue. ## Remarks Apps implement this function when using [SDL_MAIN_USE_CALLBACKS](SDL_MAIN_USE_CALLBACKS). If using a standard "main" function, you should not supply this. This function is called by SDL once, at startup. The function should initialize whatever is necessary, possibly create windows and open audio devices, etc. The `argc` and `argv` parameters work like they would with a standard "main" function. This function should not go into an infinite mainloop; it should do any one-time setup it requires and then return. The app may optionally assign a pointer to `*appstate`. This pointer will be provided on every future call to the other entry points, to allow application state to be preserved between functions without the app needing to use a global variable. If this isn't set, the pointer will be NULL in future entry points. If this function returns [SDL_APP_CONTINUE](SDL_APP_CONTINUE), the app will proceed to normal operation, and will begin receiving repeated calls to [SDL_AppIterate](SDL_AppIterate) and [SDL_AppEvent](SDL_AppEvent) for the life of the program. If this function returns [SDL_APP_FAILURE](SDL_APP_FAILURE), SDL will call [SDL_AppQuit](SDL_AppQuit) and terminate the process with an exit code that reports an error to the platform. If it returns [SDL_APP_SUCCESS](SDL_APP_SUCCESS), SDL calls [SDL_AppQuit](SDL_AppQuit) and terminates with an exit code that reports success to the platform. This function is called by SDL on the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_AppIterate](SDL_AppIterate) - [SDL_AppEvent](SDL_AppEvent) - [SDL_AppQuit](SDL_AppQuit) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMain](CategoryMain)