# SDL_AssertState

Possible outcomes from a triggered assertion.

## Header File

Defined in [<SDL3/SDL_assert.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_assert.h)

## Syntax

```c
typedef enum SDL_AssertState
{
    SDL_ASSERTION_RETRY,  /**< Retry the assert immediately. */
    SDL_ASSERTION_BREAK,  /**< Make the debugger trigger a breakpoint. */
    SDL_ASSERTION_ABORT,  /**< Terminate the program. */
    SDL_ASSERTION_IGNORE,  /**< Ignore the assert. */
    SDL_ASSERTION_ALWAYS_IGNORE  /**< Ignore the assert from now on. */
} SDL_AssertState;
```

## Remarks

When an enabled assertion triggers, it may call the assertion handler
(possibly one provided by the app via
[SDL_SetAssertionHandler](SDL_SetAssertionHandler)), which will return one
of these values, possibly after asking the user.

Then SDL will respond based on this outcome (loop around to retry the
condition, try to break in a debugger, kill the program, or ignore the
problem).

## Version

This enum is available since SDL 3.2.0.

----
[CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryAssert](CategoryAssert)