# SDL_AudioDeviceEvent
Audio device event structure (event.adevice.*)
## Header File
Defined in [<SDL3/SDL_events.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h)
## Syntax
```c
typedef struct SDL_AudioDeviceEvent
{
SDL_EventType type; /**< SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */
bool recording; /**< false if a playback device, true if a recording device. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_AudioDeviceEvent;
```
## Remarks
Note that SDL will send a
[SDL_EVENT_AUDIO_DEVICE_ADDED](SDL_EVENT_AUDIO_DEVICE_ADDED) event for
every device it discovers during initialization. After that, this event
will only arrive when a device is hotplugged during the program's run.
## Version
This struct is available since SDL 3.2.0.
----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)