# SDL_AudioDevicePaused Use this function to query if an audio device is paused. ## Header File Defined in [<SDL3/SDL_audio.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c bool SDL_AudioDevicePaused(SDL_AudioDeviceID devid); ``` ## Function Parameters | | | | | -------------------------------------- | --------- | ---------------------------------------------------------------- | | [SDL_AudioDeviceID](SDL_AudioDeviceID) | **devid** | a device opened by [SDL_OpenAudioDevice](SDL_OpenAudioDevice)(). | ## Return Value (bool) Returns true if device is valid and paused, false otherwise. ## Remarks Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow. Physical devices can not be paused or unpaused, only logical devices created through [SDL_OpenAudioDevice](SDL_OpenAudioDevice)() can be. Physical and invalid device IDs will report themselves as unpaused here. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_PauseAudioDevice](SDL_PauseAudioDevice) - [SDL_ResumeAudioDevice](SDL_ResumeAudioDevice) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)