# SDL_AudioStreamDevicePaused Use this function to query if an audio device associated with a stream is paused. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c bool SDL_AudioStreamDevicePaused(SDL_AudioStream *stream); ``` ## Function Parameters | | | | | ------------------------------------ | ---------- | ----------------------------------------------------------- | | [SDL_AudioStream](SDL_AudioStream) * | **stream** | the audio stream associated with the audio device to query. | ## Return Value (bool) Returns true if device is valid and paused, false otherwise. ## Remarks Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_PauseAudioStreamDevice](SDL_PauseAudioStreamDevice) - [SDL_ResumeAudioStreamDevice](SDL_ResumeAudioStreamDevice) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)