###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_BindAudioStream Bind a single audio stream to an audio device. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c bool SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream); ``` ## Function Parameters | | | | | -------------------------------------- | ---------- | ------------------------------------ | | [SDL_AudioDeviceID](SDL_AudioDeviceID) | **devid** | an audio device to bind a stream to. | | [SDL_AudioStream](SDL_AudioStream) * | **stream** | an audio stream to bind to a device. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This is a convenience function, equivalent to calling `SDL_BindAudioStreams(devid, &stream, 1)`. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_BindAudioStreams](SDL_BindAudioStreams) - [SDL_UnbindAudioStream](SDL_UnbindAudioStream) - [SDL_GetAudioStreamDevice](SDL_GetAudioStreamDevice) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)