###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_BindAudioStream Bind a single audio stream to an audio device. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c int SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream); ``` ## Function Parameters | | | | -------------- | ------------------------------------ | | **devid** | an audio device to bind a stream to. | | **stream** | an audio stream to bind to a device. | ## Return Value Returns 0 on success, -1 on error; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This is a convenience function, equivalent to calling `SDL_BindAudioStreams(devid, &stream, 1)`. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_BindAudioStreams](SDL_BindAudioStreams) - [SDL_UnbindAudioStream](SDL_UnbindAudioStream) - [SDL_GetAudioStreamDevice](SDL_GetAudioStreamDevice) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)