###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_BindGPUVertexStorageBuffers Binds storage buffers for use on the vertex shader. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_BindGPUVertexStorageBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, SDL_GPUBuffer *const *storage_buffers, Uint32 num_bindings); ``` ## Function Parameters | | | | | ---------------------------------------- | ------------------- | ----------------------------------------------------- | | [SDL_GPURenderPass](SDL_GPURenderPass) * | **render_pass** | a render pass handle. | | [Uint32](Uint32) | **first_slot** | the vertex storage buffer slot to begin binding from. | | [SDL_GPUBuffer](SDL_GPUBuffer) *const * | **storage_buffers** | an array of buffers. | | [Uint32](Uint32) | **num_bindings** | the number of buffers to bind from the array. | ## Remarks These buffers must have been created with [SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ](SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ). ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)