###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_BlendFactor The normalized factor used to multiply pixel components. ## Header File Defined in [SDL_blendmode.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_blendmode.h), but apps should use `#include ` ## Syntax ```c typedef enum SDL_BlendFactor { SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ } SDL_BlendFactor; ``` ## Remarks The blend factors are multiplied with the pixels from a drawing operation (src) and the pixels from the render target (dst) before the blend operation. The comma-separated factors listed above are always applied in the component order red, green, blue, and alpha. ## Version This enum is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum)