###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_CalculateGPUTextureFormatSize Calculate the size in bytes of a texture format with dimensions. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c Uint32 SDL_CalculateGPUTextureFormatSize( SDL_GPUTextureFormat format, Uint32 width, Uint32 height, Uint32 depth_or_layer_count); ``` ## Function Parameters | | | | | -------------------------------------------- | ------------------------ | ----------------------------------------------- | | [SDL_GPUTextureFormat](SDL_GPUTextureFormat) | **format** | a texture format. | | Uint32 | **width** | width in pixels. | | Uint32 | **height** | height in pixels. | | Uint32 | **depth_or_layer_count** | depth for 3D textures or layer count otherwise. | ## Return Value (Uint32) Returns the size of a texture with this format and dimensions. ## Version This function is available since SDL 3.2.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)