###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_CameraSpec The details of an output format for a camera device. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_camera.h) ## Syntax ```c typedef struct SDL_CameraSpec { SDL_PixelFormat format; /**< Frame format */ SDL_Colorspace colorspace; /**< Frame colorspace */ int width; /**< Frame width */ int height; /**< Frame height */ int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */ int framerate_denominator; /**< Frame rate demoninator ((num / denom) == FPS, (denom / num) == duration in seconds) */ } SDL_CameraSpec; ``` ## Remarks Cameras often support multiple formats; each one will be encapsulated in this struct. ## Version This struct is available since SDL 3.1.3. ## See Also - [SDL_GetCameraSupportedFormats](SDL_GetCameraSupportedFormats) - [SDL_GetCameraFormat](SDL_GetCameraFormat) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryCamera](CategoryCamera)