###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_ClearAudioStream Clear any pending data in the stream. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c bool SDL_ClearAudioStream(SDL_AudioStream *stream); ``` ## Function Parameters | | | | | ------------------------------------ | ---------- | -------------------------- | | [SDL_AudioStream](SDL_AudioStream) * | **stream** | the audio stream to clear. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This drops any queued data, so there will be nothing to read from the stream until more is added. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetAudioStreamAvailable](SDL_GetAudioStreamAvailable) - [SDL_GetAudioStreamData](SDL_GetAudioStreamData) - [SDL_GetAudioStreamQueued](SDL_GetAudioStreamQueued) - [SDL_PutAudioStreamData](SDL_PutAudioStreamData) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)