###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_CloseAudioDevice Close a previously-opened audio device. ## Header File Defined in [SDL_audio.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h), but apps should use `#include ` ## Syntax ```c void SDL_CloseAudioDevice(SDL_AudioDeviceID devid); ``` ## Function Parameters | | | | ------------- | -------------------------------------------------------------------------------------- | | **devid** | an audio device id previously returned by [SDL_OpenAudioDevice](SDL_OpenAudioDevice)() | ## Remarks The application should close open audio devices once they are no longer needed. This function may block briefly while pending audio data is played by the hardware, so that applications don't drop the last buffer of data they supplied if terminating immediately afterwards. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.0.0. ## Code Examples ```c++ extern SDL_AudioSpec want; SDL_AudioDeviceID devid = SDL_OpenAudioDevice(NULL, 0, &want, NULL, 0); if (devid > 0) { SDL_PauseAudioDevice(devid, 0); SDL_Delay(5000); // let audio callback run for 5 seconds. SDL_CloseAudioDevice(devid); } ``` ## See Also * [SDL_OpenAudioDevice](SDL_OpenAudioDevice) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)