###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_CloseGamepad Close a gamepad previously opened with [SDL_OpenGamepad](SDL_OpenGamepad)(). ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c void SDL_CloseGamepad(SDL_Gamepad *gamepad); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | --------------------------------------------------------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | a gamepad identifier previously returned by [SDL_OpenGamepad](SDL_OpenGamepad)(). | ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_OpenGamepad](SDL_OpenGamepad) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)