# SDL_ConvertEventToRenderCoordinates Convert the coordinates in an event to render coordinates. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | ---------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context. | | [SDL_Event](SDL_Event) * | **event** | the event to modify. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This takes into account several states: - The window dimensions. - The logical presentation settings ([SDL_SetRenderLogicalPresentation](SDL_SetRenderLogicalPresentation)) - The scale ([SDL_SetRenderScale](SDL_SetRenderScale)) - The viewport ([SDL_SetRenderViewport](SDL_SetRenderViewport)) Various event types are converted with this function: mouse, touch, pen, etc. Touch coordinates are converted from normalized coordinates in the window to non-normalized rendering coordinates. Relative mouse coordinates (xrel and yrel event fields) are _also_ converted. Applications that do not want these fields converted should use [SDL_RenderCoordinatesFromWindow](SDL_RenderCoordinatesFromWindow)() on the specific event fields instead of converting the entire event structure. Once converted, coordinates may be outside the rendering area. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_RenderCoordinatesFromWindow](SDL_RenderCoordinatesFromWindow) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)