###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_CreateAudioStream Create a new audio stream. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c SDL_AudioStream * SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); ``` ## Function Parameters | | | | | -------------------------------------- | ------------ | --------------------------------------- | | const [SDL_AudioSpec](SDL_AudioSpec) * | **src_spec** | the format details of the input audio. | | const [SDL_AudioSpec](SDL_AudioSpec) * | **dst_spec** | the format details of the output audio. | ## Return Value ([SDL_AudioStream](SDL_AudioStream) *) Returns a new audio stream on success or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_PutAudioStreamData](SDL_PutAudioStreamData) - [SDL_GetAudioStreamData](SDL_GetAudioStreamData) - [SDL_GetAudioStreamAvailable](SDL_GetAudioStreamAvailable) - [SDL_FlushAudioStream](SDL_FlushAudioStream) - [SDL_ClearAudioStream](SDL_ClearAudioStream) - [SDL_SetAudioStreamFormat](SDL_SetAudioStreamFormat) - [SDL_DestroyAudioStream](SDL_DestroyAudioStream) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)