# SDL_CreateGPUBuffer Creates a buffer object to be used in graphics or compute workflows. ## Header File Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c SDL_GPUBuffer * SDL_CreateGPUBuffer( SDL_GPUDevice *device, const SDL_GPUBufferCreateInfo *createinfo); ``` ## Function Parameters | | | | | ---------------------------------------------------------- | -------------- | ------------------------------------------------------ | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU Context. | | const [SDL_GPUBufferCreateInfo](SDL_GPUBufferCreateInfo) * | **createinfo** | a struct describing the state of the buffer to create. | ## Return Value ([SDL_GPUBuffer](SDL_GPUBuffer) *) Returns a buffer object on success, or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The contents of this buffer are undefined until data is written to the buffer. Note that certain combinations of usage flags are invalid. For example, a buffer cannot have both the VERTEX and INDEX flags. If you use a STORAGE flag, the data in the buffer must respect std140 layout conventions. In practical terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned. For better understanding of underlying concepts and memory management with SDL GPU API, you may refer [this blog post](https://moonside.games/posts/sdl-gpu-concepts-cycling/) . There are optional properties that can be provided through `props`. These are the supported properties: - [`SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING`](SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING): a name that can be displayed in debugging tools. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_UploadToGPUBuffer](SDL_UploadToGPUBuffer) - [SDL_DownloadFromGPUBuffer](SDL_DownloadFromGPUBuffer) - [SDL_CopyGPUBufferToBuffer](SDL_CopyGPUBufferToBuffer) - [SDL_BindGPUVertexBuffers](SDL_BindGPUVertexBuffers) - [SDL_BindGPUIndexBuffer](SDL_BindGPUIndexBuffer) - [SDL_BindGPUVertexStorageBuffers](SDL_BindGPUVertexStorageBuffers) - [SDL_BindGPUFragmentStorageBuffers](SDL_BindGPUFragmentStorageBuffers) - [SDL_DrawGPUPrimitivesIndirect](SDL_DrawGPUPrimitivesIndirect) - [SDL_DrawGPUIndexedPrimitivesIndirect](SDL_DrawGPUIndexedPrimitivesIndirect) - [SDL_BindGPUComputeStorageBuffers](SDL_BindGPUComputeStorageBuffers) - [SDL_DispatchGPUComputeIndirect](SDL_DispatchGPUComputeIndirect) - [SDL_ReleaseGPUBuffer](SDL_ReleaseGPUBuffer) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)