###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_CreateGPUTransferBuffer Creates a transfer buffer to be used when uploading to or downloading from graphics resources. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c SDL_GPUTransferBuffer* SDL_CreateGPUTransferBuffer( SDL_GPUDevice *device, const SDL_GPUTransferBufferCreateInfo *createinfo); ``` ## Function Parameters | | | | | -------------------------------------------------------------------------- | -------------- | --------------------------------------------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU Context. | | const [SDL_GPUTransferBufferCreateInfo](SDL_GPUTransferBufferCreateInfo) * | **createinfo** | a struct describing the state of the transfer buffer to create. | ## Return Value ([SDL_GPUTransferBuffer](SDL_GPUTransferBuffer) *) Returns a transfer buffer on success, or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Download buffers can be particularly expensive to create, so it is good practice to reuse them if data will be downloaded regularly. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_UploadToGPUBuffer](SDL_UploadToGPUBuffer) - [SDL_DownloadFromGPUBuffer](SDL_DownloadFromGPUBuffer) - [SDL_UploadToGPUTexture](SDL_UploadToGPUTexture) - [SDL_DownloadFromGPUTexture](SDL_DownloadFromGPUTexture) - [SDL_ReleaseGPUTransferBuffer](SDL_ReleaseGPUTransferBuffer) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)