###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_CreatePalette Create a palette structure with the specified number of color entries. ## Header File Defined in [SDL_pixels.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_pixels.h), but apps should use `#include ` ## Syntax ```c SDL_Palette* SDL_CreatePalette(int ncolors); ``` ## Function Parameters | | | | --------------- | ----------------------------------------------------------- | | **ncolors** | represents the number of color entries in the color palette | ## Return Value Returns a new [SDL_Palette](SDL_Palette) structure on success or NULL on failure (e.g. if there wasn't enough memory); call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The palette entries are initialized to white. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_DestroyPalette](SDL_DestroyPalette) * [SDL_SetPaletteColors](SDL_SetPaletteColors) * [SDL_SetPixelFormatPalette](SDL_SetPixelFormatPalette) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)