###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_CreateRendererWithProperties Create a 2D rendering context for a window, with the specified properties. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c SDL_Renderer * SDL_CreateRendererWithProperties(SDL_PropertiesID props); ``` ## Function Parameters | | | | | ------------------------------------ | --------- | ---------------------- | | [SDL_PropertiesID](SDL_PropertiesID) | **props** | the properties to use. | ## Return Value ([SDL_Renderer](SDL_Renderer) *) Returns a valid rendering context or NULL if there was an error; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks These are the supported properties: - [`SDL_PROP_RENDERER_CREATE_NAME_STRING`](SDL_PROP_RENDERER_CREATE_NAME_STRING): the name of the rendering driver to use, if a specific one is desired - [`SDL_PROP_RENDERER_CREATE_WINDOW_POINTER`](SDL_PROP_RENDERER_CREATE_WINDOW_POINTER): the window where rendering is displayed, required if this isn't a software renderer using a surface - [`SDL_PROP_RENDERER_CREATE_SURFACE_POINTER`](SDL_PROP_RENDERER_CREATE_SURFACE_POINTER): the surface where rendering is displayed, if you want a software renderer without a window - [`SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`](SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER): an [SDL_Colorspace](SDL_Colorspace) value describing the colorspace for output to the display, defaults to [SDL_COLORSPACE_SRGB](SDL_COLORSPACE_SRGB). The direct3d11, direct3d12, and metal renderers support [SDL_COLORSPACE_SRGB_LINEAR](SDL_COLORSPACE_SRGB_LINEAR), which is a linear color space and supports HDR output. If you select [SDL_COLORSPACE_SRGB_LINEAR](SDL_COLORSPACE_SRGB_LINEAR), drawing still uses the sRGB colorspace, but values can go beyond 1.0 and float (linear) format textures can be used for HDR content. - [`SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER`](SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER): non-zero if you want present synchronized with the refresh rate. This property can take any value that is supported by [SDL_SetRenderVSync](SDL_SetRenderVSync)() for the renderer. With the vulkan renderer: - [`SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER`](SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER): the VkInstance to use with the renderer, optional. - [`SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER`](SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER): the VkSurfaceKHR to use with the renderer, optional. - [`SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER`](SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER): the VkPhysicalDevice to use with the renderer, optional. - [`SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER`](SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER): the VkDevice to use with the renderer, optional. - [`SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`](SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER): the queue family index used for rendering. - [`SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`](SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER): the queue family index used for presentation. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_CreateProperties](SDL_CreateProperties) - [SDL_CreateRenderer](SDL_CreateRenderer) - [SDL_CreateSoftwareRenderer](SDL_CreateSoftwareRenderer) - [SDL_DestroyRenderer](SDL_DestroyRenderer) - [SDL_GetRendererName](SDL_GetRendererName) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)