###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_CreateSurface Allocate a new surface with a specific pixel format. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_surface.h) ## Syntax ```c SDL_Surface * SDL_CreateSurface(int width, int height, SDL_PixelFormat format); ``` ## Function Parameters | | | | | ---------------------------------- | ---------- | -------------------------------------------------------------------------- | | int | **width** | the width of the surface. | | int | **height** | the height of the surface. | | [SDL_PixelFormat](SDL_PixelFormat) | **format** | the [SDL_PixelFormat](SDL_PixelFormat) for the new surface's pixel format. | ## Return Value ([SDL_Surface](SDL_Surface) *) Returns the new [SDL_Surface](SDL_Surface) structure that is created or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The pixels of the new surface are initialized to zero. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_CreateSurfaceFrom](SDL_CreateSurfaceFrom) - [SDL_DestroySurface](SDL_DestroySurface) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySurface](CategorySurface)