###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_CreateTextureFromSurface Create a texture from an existing surface. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c SDL_Texture* SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface); ``` ## Function Parameters | | | | ---------------- | --------------------------------------------------------------------------------------- | | **renderer** | the rendering context | | **surface** | the [SDL_Surface](SDL_Surface) structure containing pixel data used to fill the texture | ## Return Value Returns the created texture or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The surface is not modified or freed by this function. The [SDL_TextureAccess](SDL_TextureAccess) hint for the created texture is [`SDL_TEXTUREACCESS_STATIC`](SDL_TEXTUREACCESS_STATIC). The pixel format of the created texture may be different from the pixel format of the surface. Use [SDL_QueryTexture](SDL_QueryTexture)() to query the pixel format of the texture. ## Version This function is available since SDL 3.0.0. ## Code Examples ```c++ SDL_Renderer *renderer; SDL_Surface *surface = SDL_CreateSurface(640, 480, SDL_PIXELFORMAT_RGBA8888); if (surface == NULL) { fprintf(stderr, "CreateRGBSurface failed: %s\n", SDL_GetError()); exit(1); } SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface); if (texture == NULL) { fprintf(stderr, "CreateTextureFromSurface failed: %s\n", SDL_GetError()); exit(1); } SDL_DestroySurface(surface); surface = NULL; ``` ## See Also * [SDL_CreateTexture](SDL_CreateTexture) * [SDL_CreateTextureWithProperties](SDL_CreateTextureWithProperties) * [SDL_DestroyTexture](SDL_DestroyTexture) * [SDL_QueryTexture](SDL_QueryTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)