Create a new thread with a specific stack size.
extern DECLSPEC SDL_Thread *SDLCALL const char *name, const size_t stacksize, void *data);SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn,
|fn||the SDL_ThreadFunction function to call in the new thread|
|name||the name of the thread|
|stacksize||the size, in bytes, to allocate for the new thread stack.|
|data||a pointer that is passed to
Returns an opaque pointer to the new thread object on success, NULL if the new thread could not be created; call SDL_GetError() for more information.
SDL makes an attempt to report
name to the system, so that debuggers can display it. Not all platforms support this.
Thread naming is a little complicated: Most systems have very small limits for the string length (Haiku has 32 bytes, Linux currently has 16, Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll have to see what happens with your system's debugger. The name should be UTF-8 (but using the naming limits of C identifiers is a better bet). There are no requirements for thread naming conventions, so long as the string is null-terminated UTF-8, but these guidelines are helpful in choosing a name:
If a system imposes requirements, SDL will try to munge the string for it (truncate, etc), but the original string contents will be available from SDL_GetThreadName().
The size (in bytes) of the new stack can be specified. Zero means "use the system default" which might be wildly different between platforms. x86 Linux generally defaults to eight megabytes, an embedded device might be a few kilobytes instead. You generally need to specify a stack that is a multiple of the system's page size (in many cases, this is 4 kilobytes, but check your system documentation).
In SDL 2.1, stack size will be folded into the original SDL_CreateThread function, but for backwards compatibility, this is currently a separate function.
This function is available since SDL 3.0.0.