###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_DestroyAudioStream Free an audio stream. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c void SDL_DestroyAudioStream(SDL_AudioStream *stream); ``` ## Function Parameters | | | | -------------- | ---------------------------- | | **stream** | The audio stream to destroy. | ## Remarks This will release all allocated data, including any audio that is still queued. You do not need to manually clear the stream first. If this stream was bound to an audio device, it is unbound during this call. If this stream was created with [SDL_OpenAudioDeviceStream](SDL_OpenAudioDeviceStream), the audio device that was opened alongside this stream's creation will be closed, too. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_CreateAudioStream](SDL_CreateAudioStream) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)