###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_DestroyGPUDevice Destroys a GPU context previously returned by [SDL_CreateGPUDevice](SDL_CreateGPUDevice). ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_DestroyGPUDevice(SDL_GPUDevice *device); ``` ## Function Parameters | | | | | -------------------------------- | ---------- | ------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU Context to destroy. | ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_CreateGPUDevice](SDL_CreateGPUDevice) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)