###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_DestroyRenderer Destroy the rendering context for a window and free all associated textures. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c void SDL_DestroyRenderer(SDL_Renderer *renderer); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | ---------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context. | ## Remarks This should be called before destroying the associated window. ## Thread Safety You may only call this function from the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_CreateRenderer](SDL_CreateRenderer) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)