###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_DestroyTexture Destroy the specified texture. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c void SDL_DestroyTexture(SDL_Texture *texture); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | ----------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to destroy. | ## Remarks Passing NULL or an otherwise invalid texture will set the SDL error message to "Invalid texture". ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_CreateTexture](SDL_CreateTexture) - [SDL_CreateTextureFromSurface](SDL_CreateTextureFromSurface) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)