###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_DisplayMode The structure that defines a display mode. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c typedef struct SDL_DisplayMode { SDL_DisplayID displayID; /**< the display this mode is associated with */ SDL_PixelFormatEnum format; /**< pixel format */ int w; /**< width */ int h; /**< height */ float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */ float refresh_rate; /**< refresh rate (or zero for unspecified) */ void *driverdata; /**< driver-specific data, initialize to 0 */ } SDL_DisplayMode; ``` ## Version This struct is available since SDL 3.0.0. ## See Also * [SDL_GetFullscreenDisplayModes](SDL_GetFullscreenDisplayModes) * [SDL_GetDesktopDisplayMode](SDL_GetDesktopDisplayMode) * [SDL_GetCurrentDisplayMode](SDL_GetCurrentDisplayMode) * [SDL_SetWindowFullscreenMode](SDL_SetWindowFullscreenMode) * [SDL_GetWindowFullscreenMode](SDL_GetWindowFullscreenMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct)