###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_DownloadFromGPUBuffer Copies data from a buffer to a transfer buffer on the GPU timeline. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_DownloadFromGPUBuffer( SDL_GPUCopyPass *copy_pass, const SDL_GPUBufferRegion *source, const SDL_GPUTransferBufferLocation *destination); ``` ## Function Parameters | | | | | ---------------------------------------------------------------------- | --------------- | -------------------------------------------- | | [SDL_GPUCopyPass](SDL_GPUCopyPass) * | **copy_pass** | a copy pass handle. | | const [SDL_GPUBufferRegion](SDL_GPUBufferRegion) * | **source** | the source buffer with offset and size. | | const [SDL_GPUTransferBufferLocation](SDL_GPUTransferBufferLocation) * | **destination** | the destination transfer buffer with offset. | ## Remarks This data is not guaranteed to be copied until the command buffer fence is signaled. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)