# SDL_DownloadFromGPUBuffer
Copies data from a buffer to a transfer buffer on the GPU timeline.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
void SDL_DownloadFromGPUBuffer(
SDL_GPUCopyPass *copy_pass,
const SDL_GPUBufferRegion *source,
const SDL_GPUTransferBufferLocation *destination);
```
## Function Parameters
| | | |
| ---------------------------------------------------------------------- | --------------- | -------------------------------------------- |
| [SDL_GPUCopyPass](SDL_GPUCopyPass) * | **copy_pass** | a copy pass handle. |
| const [SDL_GPUBufferRegion](SDL_GPUBufferRegion) * | **source** | the source buffer with offset and size. |
| const [SDL_GPUTransferBufferLocation](SDL_GPUTransferBufferLocation) * | **destination** | the destination transfer buffer with offset. |
## Remarks
This data is not guaranteed to be copied until the command buffer fence is
signaled.
## Version
This function is available since SDL 3.2.0.
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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)