###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_DrawGPUIndexedPrimitivesIndirect Draws data using bound graphics state with an index buffer enabled and with draw parameters set from a buffer. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_DrawGPUIndexedPrimitivesIndirect( SDL_GPURenderPass *render_pass, SDL_GPUBuffer *buffer, Uint32 offset, Uint32 draw_count); ``` ## Function Parameters | | | | | ---------------------------------------- | --------------- | --------------------------------------------------------------------------- | | [SDL_GPURenderPass](SDL_GPURenderPass) * | **render_pass** | a render pass handle. | | [SDL_GPUBuffer](SDL_GPUBuffer) * | **buffer** | a buffer containing draw parameters. | | [Uint32](Uint32) | **offset** | the offset to start reading from the draw buffer. | | [Uint32](Uint32) | **draw_count** | the number of draw parameter sets that should be read from the draw buffer. | ## Remarks The buffer must consist of tightly-packed draw parameter sets that each match the layout of [SDL_GPUIndexedIndirectDrawCommand](SDL_GPUIndexedIndirectDrawCommand). You must not call this function before binding a graphics pipeline. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)