# SDL_DrawGPUIndexedPrimitivesIndirect
Draws data using bound graphics state with an index buffer enabled and with draw parameters set from a buffer.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
void SDL_DrawGPUIndexedPrimitivesIndirect(
SDL_GPURenderPass *render_pass,
SDL_GPUBuffer *buffer,
Uint32 offset,
Uint32 draw_count);
```
## Function Parameters
| | | |
| ---------------------------------------- | --------------- | --------------------------------------------------------------------------- |
| [SDL_GPURenderPass](SDL_GPURenderPass) * | **render_pass** | a render pass handle. |
| [SDL_GPUBuffer](SDL_GPUBuffer) * | **buffer** | a buffer containing draw parameters. |
| [Uint32](Uint32) | **offset** | the offset to start reading from the draw buffer. |
| [Uint32](Uint32) | **draw_count** | the number of draw parameter sets that should be read from the draw buffer. |
## Remarks
The buffer must consist of tightly-packed draw parameter sets that each
match the layout of
[SDL_GPUIndexedIndirectDrawCommand](SDL_GPUIndexedIndirectDrawCommand). You
must not call this function before binding a graphics pipeline.
## Version
This function is available since SDL 3.2.0.
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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)