SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_EGL_SetEGLAttributeCallbacks

Sets the callbacks for defining custom EGLAttrib arrays for EGL initialization.

Syntax

void SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
                                      SDL_EGLIntArrayCallback surfaceAttribCallback,
                                      SDL_EGLIntArrayCallback contextAttribCallback);

Function Parameters

platformAttribCallback Callback for attributes to pass to eglGetPlatformDisplay.
surfaceAttribCallback Callback for attributes to pass to eglCreateSurface.
contextAttribCallback Callback for attributes to pass to eglCreateContext.

Remarks

Each callback should return a pointer to an EGL attribute array terminated with EGL_NONE. Callbacks may return NULL pointers to signal an error, which will cause the SDL_CreateWindow process to fail gracefully.

The arrays returned by each callback will be appended to the existing attribute arrays defined by SDL.

NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.

Version

This function is available since SDL 3.0.0.


CategoryAPI


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.