###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_FRect A rectangle, with the origin at the upper left (using floating point values). ## Header File Defined in [SDL_rect.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_rect.h), but apps should use `#include ` ## Syntax ```c typedef struct SDL_FRect { float x; float y; float w; float h; } SDL_FRect; ``` ## Version This struct is available since SDL 3.0.0. ## See Also * [SDL_RectEmptyFloat](SDL_RectEmptyFloat) * [SDL_RectsEqualFloat](SDL_RectsEqualFloat) * [SDL_RectsEqualEpsilon](SDL_RectsEqualEpsilon) * [SDL_HasRectIntersectionFloat](SDL_HasRectIntersectionFloat) * [SDL_GetRectIntersectionFloat](SDL_GetRectIntersectionFloat) * [SDL_GetRectAndLineIntersectionFloat](SDL_GetRectAndLineIntersectionFloat) * [SDL_GetRectUnionFloat](SDL_GetRectUnionFloat) * [SDL_GetRectEnclosingPointsFloat](SDL_GetRectEnclosingPointsFloat) * [SDL_PointInRectFloat](SDL_PointInRectFloat) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct)