###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_FlushAudioStream Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately. ## Header File Defined in [SDL_audio.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h), but apps should use `#include ` ## Syntax ```c int SDL_FlushAudioStream(SDL_AudioStream *stream); ``` ## Function Parameters | | | | -------------- | ------------------------- | | **stream** | The audio stream to flush | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks It is legal to add more data to a stream after flushing, but there will be audio gaps in the output. Generally this is intended to signal the end of input, so the complete output becomes available. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_PutAudioStreamData](SDL_PutAudioStreamData) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)