###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_FlushAudioStream Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c bool SDL_FlushAudioStream(SDL_AudioStream *stream); ``` ## Function Parameters | | | | | ------------------------------------ | ---------- | -------------------------- | | [SDL_AudioStream](SDL_AudioStream) * | **stream** | the audio stream to flush. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks It is legal to add more data to a stream after flushing, but there may be audio gaps in the output. Generally this is intended to signal the end of input, so the complete output becomes available. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_PutAudioStreamData](SDL_PutAudioStreamData) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)