# SDL_GDKResumeRenderer Call this to resume Render operations on Xbox after receiving the [SDL_EVENT_WILL_ENTER_FOREGROUND](SDL_EVENT_WILL_ENTER_FOREGROUND) event. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c void SDL_GDKResumeRenderer(SDL_Renderer *renderer); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | ------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the renderer which should resume operation. | ## Remarks When resuming, this function MUST be called before calling any other [SDL_Render](SDL_Render) functions. This function MUST be called on the application's render thread. ## Version This function is available since SDL 3.6.0. ## See Also - [SDL_AddEventWatch](SDL_AddEventWatch) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)