###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GL_GetAttribute Get the actual value for an attribute from the current context. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c bool SDL_GL_GetAttribute(SDL_GLAttr attr, int *value); ``` ## Function Parameters | | | | | ------------------------ | --------- | ------------------------------------------------------------------------------ | | [SDL_GLAttr](SDL_GLAttr) | **attr** | an [SDL_GLAttr](SDL_GLAttr) enum value specifying the OpenGL attribute to get. | | int * | **value** | a pointer filled in with the current value of `attr`. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GL_ResetAttributes](SDL_GL_ResetAttributes) - [SDL_GL_SetAttribute](SDL_GL_SetAttribute) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)