###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GL_GetCurrentWindow Get the currently active OpenGL window. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c SDL_Window * SDL_GL_GetCurrentWindow(void); ``` ## Return Value ([SDL_Window](SDL_Window) *) Returns the currently active OpenGL window on success or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)