###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GL_SetAttribute Set an OpenGL window attribute before window creation. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c int SDL_GL_SetAttribute(SDL_GLattr attr, int value); ``` ## Function Parameters | | | | ------------- | ----------------------------------------------------------------------------- | | **attr** | an [SDL_GLattr](SDL_GLattr) enum value specifying the OpenGL attribute to set | | **value** | the desired value for the attribute | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function sets the OpenGL attribute `attr` to `value`. The requested attributes should be set before creating an OpenGL window. You should use [SDL_GL_GetAttribute](SDL_GL_GetAttribute)() to check the values after creating the OpenGL context, since the values obtained can differ from the requested ones. ## Version This function is available since SDL 3.0.0. ## Code Examples ```c++ SDL_Window *window; SDL_GLContext context; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); window = SDL_CreateWindow("OpenGL Window", 640, 480, SDL_WINDOW_OPENGL); if (!window) { fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError()); return 1; } context = SDL_GL_CreateContext(window); if (!context) { fprintf(stderr, "Couldn't create context: %s\n", SDL_GetError()); return 1; } int r, g, b; SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r); SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &g); SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b); printf("Red size: %d, Green size: %d, Blue size: %d\n", r, g, b); ``` ## See Also * [SDL_GL_GetAttribute](SDL_GL_GetAttribute) * [SDL_GL_ResetAttributes](SDL_GL_ResetAttributes) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)