Unbind an OpenGL/ES/ES2 texture from the current context.
int SDL_GL_UnbindTexture(SDL_Texture *texture);
|texture||the texture to unbind from the current OpenGL/ES/ES2 context|
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
See SDL_GL_BindTexture() for examples on how to use these functions
This function is available since SDL 3.0.0.