SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GL_UnbindTexture

Unbind an OpenGL/ES/ES2 texture from the current context.

Syntax

int SDL_GL_UnbindTexture(SDL_Texture *texture);

Function Parameters

texture the texture to unbind from the current OpenGL/ES/ES2 context

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

See SDL_GL_BindTexture() for examples on how to use these functions

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryRender


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