###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUBlitRegion A structure specifying a region of a texture used in the blit operation. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUBlitRegion { SDL_GPUTexture *texture; /**< The texture. */ Uint32 mip_level; /**< The mip level index of the region. */ Uint32 layer_or_depth_plane; /**< The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */ Uint32 x; /**< The left offset of the region. */ Uint32 y; /**< The top offset of the region. */ Uint32 w; /**< The width of the region. */ Uint32 h; /**< The height of the region. */ } SDL_GPUBlitRegion; ``` ## Version This struct is available since SDL 3.1.3 ## See Also - [SDL_BlitGPUTexture](SDL_BlitGPUTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)