###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUColorComponentFlags Specifies which color components are written in a graphics pipeline. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef Uint8 SDL_GPUColorComponentFlags; #define SDL_GPU_COLORCOMPONENT_R (1u << 0) /**< the red component */ #define SDL_GPU_COLORCOMPONENT_G (1u << 1) /**< the green component */ #define SDL_GPU_COLORCOMPONENT_B (1u << 2) /**< the blue component */ #define SDL_GPU_COLORCOMPONENT_A (1u << 3) /**< the alpha component */ ``` ## Version This datatype is available since SDL 3.1.3 ## See Also - [SDL_CreateGPUGraphicsPipeline](SDL_CreateGPUGraphicsPipeline) ---- [CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategoryGPU](CategoryGPU)