# SDL_GPUColorTargetBlendState
A structure specifying the blend state of a color target.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
typedef struct SDL_GPUColorTargetBlendState
{
SDL_GPUBlendFactor src_color_blendfactor; /**< The value to be multiplied by the source RGB value. */
SDL_GPUBlendFactor dst_color_blendfactor; /**< The value to be multiplied by the destination RGB value. */
SDL_GPUBlendOp color_blend_op; /**< The blend operation for the RGB components. */
SDL_GPUBlendFactor src_alpha_blendfactor; /**< The value to be multiplied by the source alpha. */
SDL_GPUBlendFactor dst_alpha_blendfactor; /**< The value to be multiplied by the destination alpha. */
SDL_GPUBlendOp alpha_blend_op; /**< The blend operation for the alpha component. */
SDL_GPUColorComponentFlags color_write_mask; /**< A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false. */
bool enable_blend; /**< Whether blending is enabled for the color target. */
bool enable_color_write_mask; /**< Whether the color write mask is enabled. */
Uint8 padding1;
Uint8 padding2;
} SDL_GPUColorTargetBlendState;
```
## Version
This struct is available since SDL 3.2.0.
## See Also
- [SDL_GPUColorTargetDescription](SDL_GPUColorTargetDescription)
- [SDL_GPUBlendFactor](SDL_GPUBlendFactor)
- [SDL_GPUBlendOp](SDL_GPUBlendOp)
- [SDL_GPUColorComponentFlags](SDL_GPUColorComponentFlags)
----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)