# SDL_GPUCubeMapFace
Specifies the face of a cube map.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
typedef enum SDL_GPUCubeMapFace
{
SDL_GPU_CUBEMAPFACE_POSITIVEX,
SDL_GPU_CUBEMAPFACE_NEGATIVEX,
SDL_GPU_CUBEMAPFACE_POSITIVEY,
SDL_GPU_CUBEMAPFACE_NEGATIVEY,
SDL_GPU_CUBEMAPFACE_POSITIVEZ,
SDL_GPU_CUBEMAPFACE_NEGATIVEZ
} SDL_GPUCubeMapFace;
```
## Remarks
Can be passed in as the layer field in texture-related structs.
## Version
This enum is available since SDL 3.2.0.
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[CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)