###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUDepthStencilState A structure specifying the parameters of the graphics pipeline depth stencil state. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUDepthStencilState { SDL_GPUCompareOp compare_op; /**< The comparison operator used for depth testing. */ SDL_GPUStencilOpState back_stencil_state; /**< The stencil op state for back-facing triangles. */ SDL_GPUStencilOpState front_stencil_state; /**< The stencil op state for front-facing triangles. */ Uint8 compare_mask; /**< Selects the bits of the stencil values participating in the stencil test. */ Uint8 write_mask; /**< Selects the bits of the stencil values updated by the stencil test. */ bool enable_depth_test; /**< true enables the depth test. */ bool enable_depth_write; /**< true enables depth writes. Depth writes are always disabled when enable_depth_test is false. */ bool enable_stencil_test; /**< true enables the stencil test. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUDepthStencilState; ``` ## Version This struct is available since SDL 3.1.3 ## See Also - [SDL_GPUGraphicsPipelineCreateInfo](SDL_GPUGraphicsPipelineCreateInfo) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)