###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUGraphicsPipelineCreateInfo A structure specifying the parameters of a graphics pipeline state. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUGraphicsPipelineCreateInfo { SDL_GPUShader *vertex_shader; /**< The vertex shader used by the graphics pipeline. */ SDL_GPUShader *fragment_shader; /**< The fragment shader used by the graphics pipeline. */ SDL_GPUVertexInputState vertex_input_state; /**< The vertex layout of the graphics pipeline. */ SDL_GPUPrimitiveType primitive_type; /**< The primitive topology of the graphics pipeline. */ SDL_GPURasterizerState rasterizer_state; /**< The rasterizer state of the graphics pipeline. */ SDL_GPUMultisampleState multisample_state; /**< The multisample state of the graphics pipeline. */ SDL_GPUDepthStencilState depth_stencil_state; /**< The depth-stencil state of the graphics pipeline. */ SDL_GPUGraphicsPipelineTargetInfo target_info; /**< Formats and blend modes for the render targets of the graphics pipeline. */ SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ } SDL_GPUGraphicsPipelineCreateInfo; ``` ## Version This struct is available since SDL 3.1.3 ## See Also - [SDL_CreateGPUGraphicsPipeline](SDL_CreateGPUGraphicsPipeline) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)