# SDL_GPUGraphicsPipelineTargetInfo
A structure specifying the descriptions of render targets used in a graphics pipeline.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
typedef struct SDL_GPUGraphicsPipelineTargetInfo
{
const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */
Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */
SDL_GPUTextureFormat depth_stencil_format; /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */
bool has_depth_stencil_target; /**< true specifies that the pipeline uses a depth-stencil target. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_GPUGraphicsPipelineTargetInfo;
```
## Version
This struct is available since SDL 3.2.0.
## See Also
- [SDL_GPUGraphicsPipelineCreateInfo](SDL_GPUGraphicsPipelineCreateInfo)
- [SDL_GPUColorTargetDescription](SDL_GPUColorTargetDescription)
- [SDL_GPUTextureFormat](SDL_GPUTextureFormat)
----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)