###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUGraphicsPipelineTargetInfo A structure specifying the descriptions of render targets used in a graphics pipeline. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUGraphicsPipelineTargetInfo { const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */ Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */ SDL_GPUTextureFormat depth_stencil_format; /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */ bool has_depth_stencil_target; /**< true specifies that the pipeline uses a depth-stencil target. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUGraphicsPipelineTargetInfo; ``` ## Version This struct is available since SDL 3.1.3 ## See Also - [SDL_GPUGraphicsPipelineCreateInfo](SDL_GPUGraphicsPipelineCreateInfo) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)