# SDL_GPUGraphicsPipelineTargetInfo

A structure specifying the descriptions of render targets used in a graphics pipeline.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
typedef struct SDL_GPUGraphicsPipelineTargetInfo
{
    const SDL_GPUColorTargetDescription *color_target_descriptions;  /**< A pointer to an array of color target descriptions. */
    Uint32 num_color_targets;                                        /**< The number of color target descriptions in the above array. */
    SDL_GPUTextureFormat depth_stencil_format;                       /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */
    bool has_depth_stencil_target;                                   /**< true specifies that the pipeline uses a depth-stencil target. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUGraphicsPipelineTargetInfo;
```

## Version

This struct is available since SDL 3.2.0.

## See Also

- [SDL_GPUGraphicsPipelineCreateInfo](SDL_GPUGraphicsPipelineCreateInfo)
- [SDL_GPUColorTargetDescription](SDL_GPUColorTargetDescription)
- [SDL_GPUTextureFormat](SDL_GPUTextureFormat)

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[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)