###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUIndirectDispatchCommand A structure specifying the parameters of an indexed dispatch command. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUIndirectDispatchCommand { Uint32 groupcount_x; /**< The number of local workgroups to dispatch in the X dimension. */ Uint32 groupcount_y; /**< The number of local workgroups to dispatch in the Y dimension. */ Uint32 groupcount_z; /**< The number of local workgroups to dispatch in the Z dimension. */ } SDL_GPUIndirectDispatchCommand; ``` ## Version This struct is available since SDL 3.1.3 ## See Also - [SDL_DispatchGPUComputeIndirect](SDL_DispatchGPUComputeIndirect) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)