# SDL_GPUIndirectDispatchCommand
A structure specifying the parameters of an indexed dispatch command.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
typedef struct SDL_GPUIndirectDispatchCommand
{
Uint32 groupcount_x; /**< The number of local workgroups to dispatch in the X dimension. */
Uint32 groupcount_y; /**< The number of local workgroups to dispatch in the Y dimension. */
Uint32 groupcount_z; /**< The number of local workgroups to dispatch in the Z dimension. */
} SDL_GPUIndirectDispatchCommand;
```
## Version
This struct is available since SDL 3.2.0.
## See Also
- [SDL_DispatchGPUComputeIndirect](SDL_DispatchGPUComputeIndirect)
----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)