# SDL_GPUIndirectDrawCommand
A structure specifying the parameters of an indirect draw command.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
typedef struct SDL_GPUIndirectDrawCommand
{
Uint32 num_vertices; /**< The number of vertices to draw. */
Uint32 num_instances; /**< The number of instances to draw. */
Uint32 first_vertex; /**< The index of the first vertex to draw. */
Uint32 first_instance; /**< The ID of the first instance to draw. */
} SDL_GPUIndirectDrawCommand;
```
## Remarks
Note that the `first_vertex` and `first_instance` parameters are NOT
compatible with built-in vertex/instance ID variables in shaders (for
example, SV_VertexID); GPU APIs and shader languages do not define these
built-in variables consistently, so if your shader depends on them, the
only way to keep behavior consistent and portable is to always pass 0 for
the correlating parameter in the draw calls.
## Version
This struct is available since SDL 3.2.0.
## See Also
- [SDL_DrawGPUPrimitivesIndirect](SDL_DrawGPUPrimitivesIndirect)
----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)