# SDL_GPURenderState A custom GPU render state. ## Header File Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c typedef struct SDL_GPURenderState SDL_GPURenderState; ``` ## Version This struct is available since SDL 3.4.0. ## See Also - [SDL_CreateGPURenderState](SDL_CreateGPURenderState) - [SDL_SetGPURenderStateFragmentUniforms](SDL_SetGPURenderStateFragmentUniforms) - [SDL_SetRenderGPUState](SDL_SetRenderGPUState) - [SDL_DestroyGPURenderState](SDL_DestroyGPURenderState) ---- [CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategoryRender](CategoryRender)