# SDL_GPURenderState

A custom GPU render state.

## Header File

Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h)

## Syntax

```c
typedef struct SDL_GPURenderState SDL_GPURenderState;
```

## Version

This struct is available since SDL 3.4.0.

## See Also

- [SDL_CreateGPURenderState](SDL_CreateGPURenderState)
- [SDL_SetGPURenderStateFragmentUniforms](SDL_SetGPURenderStateFragmentUniforms)
- [SDL_SetRenderGPUState](SDL_SetRenderGPUState)
- [SDL_DestroyGPURenderState](SDL_DestroyGPURenderState)

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[CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategoryRender](CategoryRender)