# SDL_GPURenderStateCreateInfo A structure specifying the parameters of a GPU render state. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c typedef struct SDL_GPURenderStateCreateInfo { SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */ Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */ const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */ Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */ SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */ Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */ SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */ SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ } SDL_GPURenderStateCreateInfo; ``` ## Version This struct is available since SDL 3.4.0. ## See Also - [SDL_CreateGPURenderState](SDL_CreateGPURenderState) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryRender](CategoryRender)