# SDL_GPURenderStateDesc GPU render state description. ## Header File Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c typedef struct SDL_GPURenderStateDesc { Uint32 version; /**< the version of this interface */ SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */ Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */ const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */ Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */ SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */ Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */ SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */ } SDL_GPURenderStateDesc; ``` ## Remarks This structure should be initialized using [SDL_INIT_INTERFACE](SDL_INIT_INTERFACE)(). ## Version This struct is available since SDL 3.4.0. ## See Also - [SDL_CreateGPURenderState](SDL_CreateGPURenderState) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryRender](CategoryRender)