# SDL_GPUSamplerAddressMode
Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
typedef enum SDL_GPUSamplerAddressMode
{
SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around. */
SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */
SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE /**< Specifies that the coordinates will clamp to the 0-1 range. */
} SDL_GPUSamplerAddressMode;
```
## Version
This enum is available since SDL 3.2.0.
## See Also
- [SDL_CreateGPUSampler](SDL_CreateGPUSampler)
----
[CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)